I used the new BranchTrack tool to create some short sample branching stories. Pick one and play through it, or click on the link to go to a separate page for each. Unlike full games, these represent a "scale" that is accessible to many learning organizations. Media and technical costs are rigorously contained; it is all about creativity and design. For some clients, I have created between six and twelve of these short stories for ethics review classes and orientation.
My favorite compliment is when people tell me it is very hard to play any of them just once.
I used a lot of very specific design elements, that hopefully end up feeling very organic in the final story. As always, simplicity in design is not the same as easy! I wrote an article on some of the techniques called Simple But Effective Branching Story Techniques, which was later incorporated into the (now beta) version of Designing Sims.
Be the Hacker