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Monday, November 28, 2011

Profile: Algebra Touch




Title Algebra Touch
Version 1.3
Other versions
Sponsor/Producer
Developer Algebra Touch
Series
Number in Series
Company Description Independent Developer
Description Touch interface to do basic algebra.
Categories/Folksonomy Education, math, algebra.
Lead Designer
Other Designers/ Writers
Lead Programmer Sean Berry
Lead Artist / Video Darran Morris (app-bits.com)
Price 2.99
Link http://itunes.apple.com/ us/app/algebra-touch/id384354262?mt=8
Demo Available Yes: http://itunes.apple.com/ us/app/algebra-touch-intro-order/id451195905?mt=8
Link to Video http://www.youtube.com/ watch?v=A4SdNUwgkcg
Link(s) to Support Material
Platform(s) iOS - iPhone/iPad/iPod Touch
Customizable (1 to 10) 3 (you can create your own problems)
Special Hardware
Toolkit/Language used Objective-C / UIKit
Year Designed 2010
LMS Integration/ SCORM
Skill Level (Corporate/Military/Government)/Grade Level (Academic) Beginning Algebra
Student time
Available ([O]pen / [R]estricted by Organization / [N]o longer Available O - Available on App Store
Single player/Multiplayer Single player
Category: Serious Game



Thursday, November 24, 2011

Profile: WolfQuest: Survival of the Pack Deluxe




Title WolfQuest: Survival of the Pack Deluxe
Version 2.5.1
Other versions
Sponsor/Producer Minnesota Zoo
Developer Eduweb
Series
Number in Series
Company Description Eduweb develops award-winning learning games and interactives for the web, museum exhibits, and mobile devices. Our mission is to create exciting and effective learning experiences that hit the sweet spot where learning theory, digital technology, and fun meet. Our projects have won dozens of prestigious awards, including fifteen MUSE Awards from the American Association of Museums, four Best of the Web awards from Museums and the Web, an Editor’s Choice Award from Children’s Software Review, and many others.
Description An immersive, 3D wildlife simulation game, WolfQuest challenges players to learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. In the single-player game, players explore the wilderness, hunt elk, and encounter stranger wolves in a quest to find a mate in the fall, then in late winter and spring, they must find a den, establish a territory, raise pups and defend them from predators such as coyotes and grizzly bears. Online multiplayer games let up to five players form a pack to explore and hunt together. The WolfQuest experience goes beyond the game with an active online community where you can discuss the game with other players, chat with wolf biologists, and share artwork and stories about wolves.
Categories/Folksonomy Education,Ecology, Wildlife, Simulation
Lead Designer Grant Spickelmeirs, David T. Schaller
Other Designers/ Writers Steven Allison-Bunnell
Lead Programmer Russell Lunsford
Lead Artist / Video Steve Wagner
Price Free
Link www.wolfquest.org
Demo Available No
Link to Video www.wolfquest.org/ preview_video.php and www.wolfquest.org/ preview_video_ep2.php
Link(s) to Support Material www.wolfquest.org/ about_wolves.php
Platform(s) Mac, Windows
Customizable (1 to 10) 0 (not customizable)
Special Hardware No
Toolkit/Language used Unity
Year Designed 2006-2011
LMS Integration/ SCORM No
Skill Level (Corporate/Military/Government)/Grade Level (Academic) None / Youth
Student time 3-5 hours
Available ([O]pen / [R]estricted by Organization / [N]o longer Available Available / Open
Single player/Multiplayer Single and Multiplayer
Category: Course with sims | simulations | serious games | game Serious Game



Tuesday, November 22, 2011

Profile: Building Detroit



Title Building Detroit
Version 1
Other versions
Sponsor/Producer Detroit Historical Society
Developer Eduweb
Series
Number in Series
Company Description Eduweb develops award-winning learning games and interactives for the web, museum exhibits, and mobile devices. Our mission is to create exciting and effective learning experiences that hit the sweet spot where learning theory, digital technology, and fun meet. Our projects have won dozens of prestigious awards, including fifteen MUSE Awards from the American Association of Museums, four Best of the Web awards from Museums and the Web, an Editor’s Choice Award from Children’s Software Review, and many others.
Description One family. Five generations. Countless ways to build a city. Starting as French immigrants in 1750, players try to make a living as farmers in the feudal economy of New France. Subsequent levels span 150 years of Detroit history as the city grows into a major industrial center. In each level, players take on the role of one of their children from the previous level, deciding who to marry, how to raise their children, and what job to do, based on the career choices of that time period. Every decision has consequences, giving players a lasting memory of what it might have been like to have lived in the historic times that shaped Detroit.
Categories/Folksonomy Education, History, Economics
Lead Designer David T. Schaller, Tobi Voigt
Other Designers/ Writers
Lead Programmer Paul Gardner
Lead Artist / Video Steve Wagner
Price Free
Link http:// buildingdetroit. detroithistorical.org
Demo Available No
Link to Video
Link(s) to Support Material
Platform(s) Browser-based Flash
Customizable (1 to 10) 0 (not customizeable)
Special Hardware No
Toolkit/Language used Flash
Year Designed 2011
LMS Integration/ SCORM No
Skill Level (Corporate/Military/Government)/Grade Level (Academic) Novice / Youth
Student time 60-70 minutes
Available ([O]pen / [R]estricted by Organization / [N]o longer Available Available / Open
Single player/Multiplayer Single player
Category: Course with sims | simulations | serious games | game Serious Game






Wednesday, November 9, 2011

Tuesday, November 1, 2011

Education is Individualistic

The goal of education is fairly straightforward.

For everyone, it is to discover, line up, and enrich:
  • their individual skills (what they do well compared to others) with
  • their individual opportunities (such as projects, activities, internships, and increasingly sustaining jobs) with
  • their individual sustaining strategies and relationships (notably career and family) with
  • their individual beliefs and passions (including how to best improve the human condition).


For a good life: align what you are doing with what you do well with what you want to do with what you think is important to do (in a growing and sustainable way).

There are some common skills such as reading, writing, and arithmetic (but not many). Each area must be discovered, expanded, tested, and rigorously honed. (As they say in the marketing world, most people have never tasted their favorite breakfast cereal.) And someone who loves cooking may have to fill in the non-intuitive and uncomfortable skill of reading a balance sheet if they want to open a restaurant. But educational activities that involve large passive groups are delaying tactics in meeting these goals, not solutions.
Can centralized schools play a role? Absolutely. But the role for traditional classes is smaller than we dared imagine. Currently, the DNA of schools with 'universal' approaches is to teach material that may line up with some students and not others. Which means education is a lottery - if your skills and aptitude happen to line up with one of the school paths, you win! But if not, you loose. 

New educational approaches are needed, for each of the rings, around exposure, play, and rigor. We have to resist the urge to put moral value on alignment of natural aptitudes with specific, predefined paths. Because adults are different, education is necessarily individualistic. Educational models for all ages will have to be as well.




My Original Notes (from my Moleskine)