And thanks to the tool-provider BranchTrack for making this so easy.
Be the Hacker
A five-year-old girl visits a swimming pool at the beginning of the summer, and is terrified. But with some playful challenges from her father, she works up her nerve to dip her toe in the water. She has entered a new world.
Slowly, she begins playing games on the pool stairs. She imagines the water is the ocean, and she lives in an undersea world, where her father is the king. She begins to splash with other children. In playing, she is learning how this new world works. The pool then becomes a comfortable environment for her and her friends to spend time.
Finally, she begins to deliberately challenge herself. It is not enough to be in the shallow end; she wants to learn to swim to the deep end. With the coaching of her father, she pushes towards the dark and cold, experimenting with strokes, sometimes getting mouthfuls of water. She gets frustrated, and then excited with each new skill. It takes time, and progress is uneven. Two steps forward may be followed by one step back. But by the end of the summer, she has become a competent swimmer, and could swim to safety in many different environments, from other pools to lakes to beaches.